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Smash ultimate frame data robin
Smash ultimate frame data robin










  1. #Smash ultimate frame data robin install
  2. #Smash ultimate frame data robin update
  3. #Smash ultimate frame data robin full

Giga Bowser's Neutral and Down Aerials no longer occassionally buffer FairĪkuma no longer vocalizes during Down Smashįixed a game crash that may or may not have occurred while using certain moves as Akuma (You can probably intuit how)ĬE now supports Arcropolis 2.0's unsharing feature Steve Up Air deals less shieldstun (frame advantage: -4/-3/-3/-2/-1/-1 > -8) Steve Bair no longer has a late hit, angle adjusted (50/361 > 361) Steve Up Tilt deals less shieldstun (frame advantage: -4/-3/-3/-2/-1/-1 > -8)Īll hitboxes on Steve Bair send out, rather than some sending up (angle: 361/50 > 361)

#Smash ultimate frame data robin update

So I accidentally broke staling for the second update in a row. As for why Shakunetsu still receives the damage increase, that move already can't be used in the air so it's not as versatile of a pressure tool as Ryu's even with the damage increase Akuma Hadoken damage not adjusted to match Ryu Hadoken - Akuma's Hadoken in the air is already incredibly powerful, and Ryu's Hadoken being the best of the 3 shotos makes sense.Akuma H.FTilt startup not adjusted to match Ryu - Akuma's H.FTilt has a different niche due to being Kara Cancelable, so decreasing the startup wouldn't have the same effect.Min Min Nair does not receive extra landing lag - I already implemented a better way of making Min Min more difficult, and Nair was already easier to punish OoS due to better shield release mechanics.Wario Jab 1 FAF not adjusted - Jab 2 is already noticeably safer and universal changes remove the need for this.Meta Knight Up Throw does not deal extra knockback - I already gave the move more damage.DK DTilt does not deal extra hitstun - I already gave the move less endlag so the intended effect is achieved.Sorry to keep you waiting, but Version 1.2 is finally here! This is a pretty small update, so I think I'll just explain the reasoning behind the changes I didn't keep from Version 13.0.1: Min Min Nair does not receive extra landing lagĪkuma H.FTilt startup not adjusted to match RyuĪkuma Hadoken damage not adjusted to match Ryu Hadoken (Shakunetsu still adjusted) Meta Knight Up Throw does not deal extra knockback Kazuya EWGF hitstun increased (16/11 -> 18/13)įixed a bug causing Final Smashes to break when used 1 frame before landing on the ground

#Smash ultimate frame data robin install

Mii Brawler no longer falls extremely fast if nothing is input after using Small Install in the airįixed a bug causing Bayonetta Bair to always autocancel Mii Brawler Fair now only autocancels in a shorthop during Small Install Giga Bowser Up Air has more endlag (FAF: 35 > 40) and autocancels later (22 > 24) KBG on the early and middle hits increased (30 > 60), and the burying hit can no longer hit aerial opponents.

#Smash ultimate frame data robin full

The move is now faster and always buries, but it can only be used out of a full run, similar to how Dash Attacks work in Nick Brawl. Giga Bowser Dash Attack has been reimplemented with unique properties. Marth and Lucina Final Smash meter knockback multiplier increased (0.3 > 0.9)įixed a bug causing Ganon Final Smash to tpose when using an alt












Smash ultimate frame data robin